CG

Lighting and Rendering a scene
Textures done in Mudbox, Photoshop and Maya. Rendered with Mental Ray in Maya.
(Room model and some of the assets used from: 
Challenge #21: The Bedroom - modeled by David Vacek, design by David Tousek - http://www.3drender.com/challenges/index.htm)




WIP Church model, inspired by Catharina church in Eindhoven, the Netherlands.
Software used: Adobe Illustrator and Maya.
Rendered in Maya.














WIP start tiling and texturing of the church.
Software used: Maya, Adobe Illustrator, Adobe Photoshop.












Model of Escher - Waterfall.
Modeled and rendered in Maya.


















Level design model with movie theme Hellboy II.
Made in Maya, UDK, Adobe Illustrator and Adobe Photoshop.













Concept sculpt of a weapon design.
Basemesh made in Maya, sculpting in zBrush.
















Hulk, character sculpt.
Basemesh made in Maya, sculpting in zBrush.












Silver Surfer, character sculpt.
Basemesh made in Maya, sculpting in zBrush.